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Thursday 15 April 2010

Designing a game #2: Metagambling

The Strategic Quiz is not as good as it could be.
It's a little nasty; becomes about bringing someone down.
So here's an untested suggestion for improvement:
  • place bets on the person likely to give the correct answer (points added if you were right; points deducted if not)
  • more points for correct answer
  • one point against everyone who answers incorrectly
(these notes were scribbled by my father last night and I can't make them out...)

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